AI Insights · Timothy · March 2022
Top 5 Sandbox Games in Oceania - Q1 2022 Performance
Explore the performance of the top 5 sandbox games in Oceania during Q1 2022, including weekly downloads, revenue, and active users.
Throughout the first quarter of 2022, the top 5 sandbox games on a unified platform in Oceania showed diverse performance trends. Data from Sensor Tower provides insights into their weekly downloads, revenue, and active user metrics.
Roblox exhibited a consistent weekly revenue, peaking at around $820K in the last week of December and gradually declining to approximately $615K by the end of March. Weekly downloads started at 47K and saw a dip mid-quarter, closing the period at 29K. Active users remained relatively stable, fluctuating around 1.3M to 1.4M.
Rec Room: Play with Friends showed a varied revenue trend, starting at $2K and reaching a high of $3.4K in the third week of March. Downloads began at 14K, with a mid-quarter dip to around 8K, and closed at 8K. Active users saw a peak of 28K in mid-January, then hovered around 21K to 23K towards the end of the quarter.
Minecraft maintained a steady weekly revenue, ranging between $86K and $130K. Downloads started at 6.5K, decreased to 4K by mid-March, and ended at 4.5K. Active users remained consistent, with numbers around 330K to 370K throughout the quarter.
Block Craft 3D: Building Games experienced a moderate revenue trend, peaking at $2.3K in the third week of March. Downloads fluctuated between 4K and 5K, ending the quarter at 4.5K. Active users saw minor variations, staying within 17K to 20K.
MultiCraft — Build and Mine! had minimal revenue, peaking at $6 in the third week of March. Downloads started at 3.8K, reached a high of 4.5K in mid-January, and ended at 3.5K. Active users remained stable, ranging from 50K to 56K throughout the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.